AI Insights · Timothy · January 2022
Top Down Games Performance on Android in Tunisia: Q4 2021
Analyzing the performance of top-down games on the Android platform in Tunisia during Q4 2021, with a focus on weekly downloads, revenue, and active user trends.
The fourth quarter of 2021 saw notable performance among the top-down games on the Android platform in Tunisia. Here's a detailed look at the trends for the top five games based on data from Sensor Tower.
Ludo King®
Ludo King® from Gametion experienced fluctuating weekly downloads, starting strong with 44K at the end of September but eventually tapering off to around 18K by the end of December. The game’s weekly active users mirrored this trend, with numbers peaking at approximately 290K mid-December before settling at around 278K. Revenue was minimal, with a slight uptick in mid-November peaking at $8.
8 Ball Pool
Miniclip.com's 8 Ball Pool maintained a steady weekly revenue stream, peaking at $176 in the final week of December. Weekly downloads showed a modest increase, reaching 10K in the same period. Active users fluctuated around 140K to 150K, with a slight dip towards the end of the quarter.
Piano Fire: Edm Music & Piano
Piano Fire: Edm Music & Piano by Adaric Music saw a dramatic increase in weekly downloads, starting from a modest 2.1K at the end of September and soaring to 25.9K by the end of December. Active users followed a similar pattern, peaking at approximately 57K mid-December. However, the game did not generate any noticeable revenue during this period.
Soccer Superstar
Soccer Superstar from Real Freestyle Soccer showed a consistent increase in weekly downloads, starting at around 6.9K at the end of September and reaching 12.2K by the end of December. Active users steadily grew from approximately 51K to 61K over the quarter. Similar to Piano Fire, this game did not record any revenue.
Magic Tiles 3
AMANOTES PTE LTD's Magic Tiles 3 experienced a gradual increase in weekly downloads, peaking at around 7K by the end of December. Active users remained relatively stable, fluctuating between 105K and 115K throughout the quarter, but the game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.